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NVIDIA to bring PhysX SDK to Wii

Posted in Nintendo by Shane McGlaun on March 20th, 2009

wii-sb1NVIDIA is making the best of its purchase of Ageia several years ago and is aggressively rolling out its PhysX platform for computers and game consoles. The first physics effects added to early video games were not that cool, but more recent games like Mirrors Edge were fantastic when PhysX enabled.

NVIDIA has announced that it has been approved by Nintendo, as a third party solutions provider for the Wii console and the PhysX SDK is now available to registered Wii developers. NVIDIA says that the SDK includes a full-featured set of APIs along with a robust physics engine that gives game designers control over the character and its physical interactions.

THQ signs with NVIDIA for PhysX technology

Posted in NVIDIA by Shane McGlaun on December 19th, 2008

NVIDIA LogoNVIDIA is the biggest name in discrete video card sales. It has among its wares some of the best performing video cards available. The graphics giant purchased Ageia and gained from the buy PhysX technology that it has been enabling on its GPUs and peddling to game developers.

Over the last few weeks, some of the biggest game publishers in the world have licensed NVIDIA’s PhysX technology including EA. EA showed footage of its new title Mirror’s Edge with PhysX enabled and it looked like a different game.