NVIDIA to bring PhysX SDK to Wii

Posted in Nintendo by Shane McGlaun on March 20th, 2009

wii-sb1NVIDIA is making the best of its purchase of Ageia several years ago and is aggressively rolling out its PhysX platform for computers and game consoles. The first physics effects added to early video games were not that cool, but more recent games like Mirrors Edge were fantastic when PhysX enabled.

NVIDIA has announced that it has been approved by Nintendo, as a third party solutions provider for the Wii console and the PhysX SDK is now available to registered Wii developers. NVIDIA says that the SDK includes a full-featured set of APIs along with a robust physics engine that gives game designers control over the character and its physical interactions.

Using the SDK developers can author scalable physics interactions in real time. Physics in video games makes all sorts of things look better and act more realistically including fire, smoke, and explosions. “Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.”

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