Wardive: nearby WiFi affects game play

Posted in Nintendo,Nintendo DS,Wi-Fi by Conner Flynn on January 23rd, 2008

nearby WiFi affects game play
A new game for the Nintendo DS called Metro-Wardive, uses the built-in Wi-Fi to detect hotspot activity around you as usual, but in this case it uses it to generate a unique gaming environment. Wardive captures the wlans in the immediate area like a wardive-tool and creates a game, by reading the names of the hotspots in your immediate area and turning them into enemies which try to take over your wardive-cristal. You fend them off with your touch pen, put your shields up and don’t just stay in one spot for very long.

The idea is to take metro-wardive for a walk through town and see how many enemies are hiding in the area you are in or pass through. Each time you play it captures different data and creates a new level for you.

For the moment, it’s a “proof of concept” homebrew game that will require something like a supercard so it can load the game. You would think that game manufacturers would already be using the WiFi signals as a source of randomness or “chance” that effects gameplay, but this seems to be the first.

[Wardive] VIA [Gadgets-Weblog]



Subscribe to the SlipperyBrick.com content feed through RSS Subscribe to feed via email.



SlipperyBrick Related Articles
Nintendo DS Lite
wii-sb

One Comment to “Wardive: nearby WiFi affects game play”
  1. Ed the Nerd Says:

    Wow, this game is great, it works fine on my supercard sd

Leave a comment on SlipperyBrick

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>