The eyes of the gaming world were focused on Seoul, South Korea this past Saturday to see what the creators of “World of Warcraft” were about to unveil. At the Olympic Gymnastic Stadium fans and press alike watched the spectacular light show showcasing the accomplishments of Blizzard Entertainment, the makers of the world’s most popular massive multiplayer online role-playing game as well as the “Diablo” and “Starcraft” franchises. To say that “Starcraft” is a popular game for Koreans is an understatement; this is a nation where concerts are held featuring Korean pop stars singing tunes inspired by the 8-year-old real-time strategy (RTS) game. There’s even a league of professional “Starcraft” gamers who make hundreds of thousands of dollars battling each other in televised tournaments.
So when Blizzard dimmed the lights and rolled the animated video showing the world their first glimpse of “Starcraft II” the audience roared its approval. After the roar died down some answers were revealed about the game’s present state: it has no ETA (Blizzard says it will be released “when it’s done”), it will feature the same three races that can be played in the original (Terran, Zerg and Protoss) but it will introduce new units and allow up to 100 different units (or possibly more) to be attacking each other on your screen. In short “Starcraft II” looks like it will be strikingly similar to “Starcraft I” – except that it will be prettier and feature more weapons in which to destroy your opponents.