Developing a Fracture |
The developers at LucasArts aren’t just about making games with lightsabers and TIE Fighters in them. A case in point comes in the shape of “Fracture”, one of their new titles now in development and slated for a mid-2008 release on the Xbox 360 and PlayStation 3.
Under development by Day 1 Studios, you step into the boots of Mason Briggs, a soldier from the mid 22nd century that uses weapons that can deform and manipulate the terrain around you to turn a physical disadvantage into a strategic advantage.
Suppose that there are enemy turrets on top of a walled structure and you want to get inside the building. You can lob a tectonic grenade and watch as the earth in front of the turrets rises up to block their shots. If you spot a break in the wall toss a subsonic grenade into it and watch as the hole expands.
It’s a neat idea instead of another point-and-shoot FPS and one that we hope turns out to be a successfully realized adventure worthy of the next gen consoles capabilities. Check out the trailer:
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