Developing a Fracture

Posted in Games, LucasArts by Chetz on May 7th, 2007

Fracture for PS3 from LucasArtsThe developers at LucasArts aren’t just about making games with lightsabers and TIE Fighters in them. A case in point comes in the shape of “Fracture”, one of their new titles now in development and slated for a mid-2008 release on the Xbox 360 and PlayStation 3.

Under development by Day 1 Studios, you step into the boots of Mason Briggs, a soldier from the mid 22nd century that uses weapons that can deform and manipulate the terrain around you to turn a physical disadvantage into a strategic advantage.

Suppose that there are enemy turrets on top of a walled structure and you want to get inside the building. You can lob a tectonic grenade and watch as the earth in front of the turrets rises up to block their shots. If you spot a break in the wall toss a subsonic grenade into it and watch as the hole expands.

It’s a neat idea instead of another point-and-shoot FPS and one that we hope turns out to be a successfully realized adventure worthy of the next gen consoles capabilities. Check out the trailer:

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